I've learned a fair amount in this past year at this Unversity. I've learned several different techniques in animation. I've learnt how to pixellate and do 2D animation. I learned several skills within After Effects during my Applied Animation project last year. I learned how to use green screens and edit in objects using After Effects. I learned how to used several Effects and how to toggle them to get the picture the way I want it to. Ive also learned several audio skills as well, since I had to cut together audio for my first 30 second animation project.
This year I would like to learn more about 3D animation. I would like to do more 2D digital animation, since I didn't really do much last year. I also want to develop my art skills and create more characters and story ideas. And with what this years curriculum is, I feel like I'll be able to fulfil most of these wishes.
I think that so far I have several new strengths. I know my way around most of the Adobe Software Programs. Im learning how to use Maya, and I find that is coming to me fairly well also. I know several skills in animation, all of which I consider strengths. I can edit audio, and splice together sounds to create audio for my Animations. I also know a lot more about colouring in animation as well as illustration, which I think will help me along in general.
In terms of things I want to improve. I want to develop my skills as an artist within drawing. I also want to learn more about motion capture and how I can use it in my animation. I want to develop my modelling skills more, and create more detailed characters. I want to find out more about VR and how I can integrate it into my animation. I also want to improve my highlight and shadow skills within 2D drawing.
In terms of people that show my interest in animation. Some names include Harry Partridge, Hiroyuki Imaishi, Jean MacCurdy, Takeshi Koike, and Nora Twomey.
Heres some links about some of the things I want to be able to do within the context of animation:
http://www.wareable.com/vr/snackable-cg-animated-vr-headset-reel-fx
http://www.organicmotion.com/mocap-for-animation/
http://www.tested.com/art/movies/442545-2d-animation-digital-era-interview-japanese-director-makoto-shinkai/
http://creativeskillset.org/job_roles/353_animator_2d_computer_animation
http://creativeskillset.org/job_roles/370_animator_3d_computer_animation